![]() ![]() And then we were like, ‘Eh, it’s just not going to make it.'”Īfter shipping Vacation Simulator in 2019, the team knew it wanted to revisit the idea of school and the new concepts it might introduce. “It was probably one of the most fully realized things. “We were right on the cusp of putting it in Job Simulator and ran out of time,” Eiche says. The game’s origins date back to the development of the original Job Simulator, which the pair reveal very nearly had a fifth job in the form of a teacher mode. “Cosmonious High is now more about cross-interactivity in the world and looking at building this much more open environment as well as having deeper character interactions,” Eiche says. ![]() Job Simulator introduced you to VR interactivity, Rick and Morty explored VR characters, Vacation Simulator fleshed out bigger, more varied worlds, and Cosmonious now revisits each of those core tenets, expanding upon them. And so instead of us building games that are trying to compete with other games that we have made, here’s just like a really awesome onboarding ramp to what VR has to offer.”Ĭosmonious might be seen as the culmination of all of Owlchemy’s work thus far. “And if somebody comes into VR and they just play our games in order, they’re actually going to have a great onboarding experience to VR in general. “The way we think about things is there’s stuff for everybody,” Devin Reimer, Chief Executive Owl (still not a typo) later adds. Or maybe it’s the first, but we’re really focused on that.” We still can’t forego that, like, maybe somebody playing Cosmonious High has played Beat Saber and Job Simulator and this is the third game they played. “This game is one of our most complex games I’m not saying we’re making it for absolutely the greenest players. “We’ve got to remember that today we’re getting more new players into VR than we are getting former players,” says Andrew Eiche Chief Operating Owl (not a typo, it’s a thing they do). These are trends that tend to fast-track more traditional gaming concepts like fast movement, which might cater to hardcore, long-time VR gamers, but risk leaving the wider, more casual and first-time audience nauseated. Like Job Simulator, Vacation Simulator, and Rick and Morty: Virtual Rick-ality before it, Cosmonious is a typically light-hearted showcase of new immersive design ideas and concepts that refuses to adhere to some of the trends that have arisen in other games in the VR landscape in recent years. It’s six years into the launch of consumer VR and, in that time, the team has put out three games with its fourth, Cosmonious High, just a few weeks away. Owlchemy Labs doesn’t believe in shortcuts. ![]()
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